UNSC

M6C SOCOM (H3ODST)

Magnum Pistol Variant – 12.7x40MM Semi Armor Piercing .50 Magnum Rounds, Semi Automatic

12 round capacity

killing power – medium to high

range – short to medium

very accurate short to medium range

M6D (H1)

Magnum Pistol – 12.7x40MM Semi Armor Piercing High Explosive Rounds, Semi Automatic, up-scaled for Spartans

12 round capacity

killing power – high

range – short to medium

very accurate short to medium range

M6G (H2, H3)

Magnum Pistol – 12.7x40MM Semi Armor Piercing High Explosive .50 Magnum Rounds, Semi Automatic

8 round capacity

killing power – medium

range – short

accurate a short range – a last resort weapon

M6G (HR)

Magnum Pistol – 12.7x40MM Semi Armor Piercing High Explosive .50 Magnum Rounds, Semi Automatic

8 round capacity

killing power – medium

range – short

accurate a short range – a last resort weapon

M7 SMG (H2, H3)

Submachine Gun – 5x23MM .197 Rounds,Gas Operated Rotating Breach, Fully Automatic

60 round capacity

killing power – medium

range – short

low accuracy

M7 SMG SOCOM (H3ODST)

Submachine Gun – 5x23MM .197 Rounds,Gas Operated Rotating Breach, Fully Automatic, Silenced

48 round capacity

killing power – medium

range – short to medium

high accuracy with scope

MA5B/C (H1, H3)

Assault Rifle – 7.62MM, air cooled, gas operated, fully Automatic

32 round capacity

killing power – medium

range – close to medium

accurate in short bursts

MA37 (HR)

Assault Rifle – 7.62MM, air cooled, gas operated, fully Automatic

Individual Combat Weapon System

32 round capacity

killing power – medium

range – close to medium

accurate in short bursts

M90 (H1, H2, H3)

Shotgun – 8 gauge, Manual pump action close assault weapon

12 shell capacity

killing power – high

range – short

low accuracy but a well placed shot to head or chest is very effective

M90 (HR)

Shotgun – 8 gauge, Manual pump action close assault weapon

12 shell capacity

killing power – high

range – short

low accuracy but a well placed shot to head or chest is very effective

BR55 Prototype (H2)

Combat Rifle – 9.5x40MM Semi Armor Piercing, 3 round burst, Semi Automatic, Gas Operated rotating bolt

36 round capacity

killing power – medium to high

range – medium to long

very accurate medium and with scope at long range

BR55HB SR (H3)

Combat Rifle – 9.5x40MM Semi Armor Piercing, 3 round burst, Semi Automatic, Gas Operated rotating bolt

36 round capacity

killing power – medium to high

range – medium to long

very accurate medium and with scope at long range

DMR (HR)

Designated Marksman Rifle – 7.62MM, M392, Single Shot, Air Cooled Gas Operated

killing power – medium to high

range – medium to long

very accurate medium and with scope at long range

SRS99C S2AM (H1)

Sniper Rifle – 14.5x114MM Armor Piercing Fin Stabilized Sabot Round, Gas Operated Semi Automatic

4 round capacity

killing power – very high

range – long to very long

superbly accurate at very long ranges

SRS99 S2AM (H2 ,H3)

Sniper Rifle – 14.5x114MM Armor Piercing Fin Stabilized Sabot Round, Gas Operated Semi Automatic

4 round capacity

killing power – very high

range – long to very long

superbly accurate at very long ranges

SRS99 (HR)

Sniper Rifle – 14.5x114MM Armor Piercing Fin Stabilized Sabot Round, Gas Operated Semi Automatic

4 round capacity

killing power – very high

range – long to very long

superbly accurate at very long ranges

M319IGL (HR)

Individual Grenade Launcher – 40MM Single Shot, Break-Action

4 round capacity

killing power – high

range - short to medium

richocette short range, lobbing weapon medium range

M7057 (H3)

Flame Thrower/Defoliant Projector – 2 handed continuous fire Pyrosene support weapon

100 unit capacity

killing power – very high

range – short

accuracy low

M41SSR (H1 H2, H3)

Rocket Launcher – 102MM Anti-Tank shaped charge, Shoulder fired, Semi Automatic

2 rocket capacity

killing power – very high

range – medium to long

very accurate with rocket homing

M41SSR (HR)

Rocket Launcher – 102MM Anti-Tank shaped charge, Shoulder fired, Semi Automatic

2 rocket capacity

killing power – very high

range – medium to long

very accurate with rocket homing

LAU65D/SGM15 (H3)

Missile Launcher – Mounted or Spartan Unmounted guided armor piercing missile pod

8 missile capacity

killing power – high

range – medium to long

accurate at long range with missile tracking

WAV/M6 G/GNR Spartan Laser (H3)

Laser – Anti-Vehicle Model 6 Grindell/Galileian Non Linear Rifle Semi Automatic non cartridge charged laser

5 charged shot capacity

killing power – very high

range – long to very long

superbly accurate laser sights

M247 (H1, H2, H3)

General Purpose Machine Gun – .30 Caliber rounds, portable and mounted, 6 rounds per second

unlimited capacity

killing power – high

range – short to medium

accurate in short bursts

M9 Grenade (H1, H2, H3, HR)

General Purpose Grenade – High Explosive Fragmentation Shrapnel

2 grenade capacity

killing power – high

range – short

UNSC Ammunition Types


COVENANT

Type 25 Directed Energy Pistol “Plasma Pistol” (H1, H2, H3)

Pistol – Semi Automatic directed energy plasma weapon with homing projectile,  standard sidearm for Grunts and Jackles

100 battery unit capacity

killing power – low

range – short to medium

accurate at short range

Type 25 Directed Energy Pistol “Plasma Pistol” (HR)

Pistol – Semi Automatic directed energy plasma weapon with homing projectile,  standard sidearm for Grunts and Jackles

100 battery unit capacity

killing power – low

range – short to medium

accurate at short range

Type 33 Guided Munitions Launcher “Needler” (H1, H2, H3)

Pistol – Fully Automatic crystalline high explosive munitions launcher with homing projectiles, operation unknown

19 to 30 round capacity

killing power – medium to high

range – short to medium

accuracy low at short range and high with homing at medium ranges

Type 33 Guided Munitions Launcher “Needler” (HR)

Pistol – Fully Automatic crystalline high explosive munitions launcher with homing projectiles, operation unknown

19 to 30 round capacity

killing power – medium to high

range – short to medium

accuracy low at short range and high with homing at medium ranges

Type 52 “Mauler” (H3)

Pistol – Semi Automatic gas operated hand held shotgun revolver, early covenant weapon design

5 shell capacity

killing power – medium

range – short

accuracy low Type 25 Spiker Rifle “Spiker” (H3)

Rifle – fully Automatic super heated flashette spike firing with slashing weapon attached,  commonly carried by Brutes

40 round capacity

killing power – medium

range – short

accuracy low

Type 25 Spiker Rifle “Spiker” (HR)

Rifle – fully Automatic super heated flashette spike firing with slashing weapon attached,  commonly carried by Brutes

40 round capacity

killing power – medium

range – short

accuracy low

Type 25 Directed Energy Rifle “Plasma Rifle” (H1, H2, H3)

Rifle – Semi Automatic and Automatic high powered plasma projectile rifle

100 battery unit capacity

killing power – medium to high

range – medium

accuracy high at short and medium ranges

Type 25 Directed Energy Rifle Variant ”Brute Plasma Rifle” (H2, H3)

Rifle – Semi Automatic and Automatic high powered plasma projectile rifle with higher rate of fire preferred by Brutes

100 battery unit capacity

killing power – medium to high

range – medium

accuracy high at short and medium ranges

Type 51 Directed Energy Repeater “Plasma Repeater” (HR)

Repeater – Semi Automatic and Automatic high powered plasma repeater

100 battery unit capacity

killing power – medium to high

range – medium

accuracy high at short and medium ranges

Type 31 Rifle “Needler Rifle” (HR)

Rifle - Semi Automatic crystalline high explosive munitions launcher, operation unknown

round capacity ?

killing power – medium to high

range – medium to long

accuracy good at medium range and high at long ranges with scope

Type 51 Carbine (H2, H3)

Carbine – 8.7x60MM Semi Automatic weapon firing radioactive projectiles, exact composition unknown

18 round capacity

killing power – medium to high

range – medium to long

very accurate

Type 52 Special Applications Rifle (HR)

Rifle – Semi Automatic weapon firing directed energy projectiles, exact composition unknown

100 battery unit capacity

killing power – medium to high

range – medium to long

very accurate

Type 50 Sniper Rifle “Particle Beam Rifle” (H1, H2, H3)

Sniper Rifle – Semi Automatic accelerated particle, high powered ”beam” weapon

100 battery unit capacity

killing power – very high

range – long to very long

superbly accurate

Type 25 Grenade Launcher “Brute Shot” (H2, H3)

Grenade Launcher – Semi Automatic rapid fire high explosive launcher with slashing weapon attached, preferred by Brutes

4 to 6 round capacity

killing power – high

range – short to long

highly accurate

Type 50 Concussion Rifle (HR)

Superheated Plasma Launcher – Semi Automatic super heated explosive plasma bolt launcher similar to the UNSC grenade launcher

6 round capacity

killing power – high

range – short to medium

richocette short range, lobbing weapon medium range ability ?

Type 52 Guided Munitions Launcher/Explosive “Plasma Launcher” (HR)

Anti Armor/Personel Weapon – Fires up to 4 super-heated plasma bolts at single target

battery units or round capacity ?

killing power – very high

range – medium

highly accurate

Type 33 Light Anti Armor Weapon “Fuel Rod Gun” (H1)

Anti Armor/Personel Weapon – 3.8CM high explosive ballistic projectile weapon

100 battery units or 5 round capacity

killing power – very high

range – medium

highly accurate

Type 33 Light Anti Armor Weapon “Fuel Rod Gun” (H2, H3)

Anti Armor/Personel Weapon – 3.8CM high explosive ballistic projectile weapon

100 battery units or 5 round capacity

killing power – very high

range – medium

highly accurate

Type 33 Light Anti Armor Weapon “Fuel Rod Gun” (HR)

Anti Armor/Personel Weapon – 3.8CM high explosive ballistic projectile weapon

100 battery units or 5 round capacity

killing power – very high

range – medium

highly accurate

Type 52 Directed Energy Support Weapon “Plasma Cannon” (H2, H3, HR)

Support Cannon – Fully Automatic mounted super heated plasma weapon

unlimited mounted to 200 battery unit capacity

killing power – high

range – short to medium

accurate short to medium ranges

Type 1 Energy Sword “Plasma Sword” (H1, H2, H3, HR)

Sword – Close quarters combat, energy sword capable of quick slash and lunge attacks

100 battery unit capactiy, enough power to kill 10 enemies

killing power – very high

range – short

100% accurate for lunge attacks

Type 2 Energy Hammer “Gravity Hammer” (H3, HR)

Hammer – 2 handed melee energy inertia weapon emiting shockwave and blunt force trauma

100 battery unit capacity

killing power – very high

range – short

accurate close in

Plasma Grenade

Type 1 Antipersonnel Grenade “Plasma Grenade” (H1, H2, H3, HR)

Grenade – Fuze activated plasma discharged approx. 3 seconds after throw

2 grenade capacity

killing power – high to 100% if fused to most combatants

range – short

accurate close in

Type 3 Antipersonnel/Antimaterial Incidiary Grenade “Fire Grenade” (H2, H3)

Grenade - Air activated incindiary gel grenade, melts on contact

2 grenade capacity

killing power - high to 100% if fused to most combatants

range – short

accurate in close

Type 2 Antipersonell Fragmentation Grenade “Brute Spike Grenade” (H2, H3)

Grenade – Fuse Activated shrapnell detonates approx. 3 seconds after thrown

2 grenade capacity

killing power – high to 100% if embedded in most combatants

range – short

accurate in close