*All Book Descriptions from AMAZON.COM.
HALO: THE FALL OF REACH
The Definitive Edition to the First and Bestselling Halo Novel, Including Twenty-seven Pages of New Material
Legends are not simply born…they are willed into existence.
Humanity has expanded beyond the Sol System. There are hundreds of planets we now call “home.”
The United Nations Space Command now struggles to control this vast empire.
After exhausting all strategies to keep seething insurrections from exploding into interplanetary civil war, the UNSC has one last hope.
At the Office of Naval Intelligence, Dr. Catherine Halsey has been hard at work on a top secret program that could bring an end to all this conflict…and it starts with seventy-five children, among them a six year old boy named John.
Halsey never guessed that this little boy would become humanity’s final hope against a vast alien force hell-bent on wiping us out.
This is the story of John, Spartan-117…the Master Chief, and of the battles that brought humanity face to face with its possible extinction.
This new Tor edition will serve as the definitive version of the novel that started Halo fans reading the series, and features brand-new material, including:
Excerpts of Office of Naval Intelligence interrogations of the Covenant.
Missives and mandates issued by the Covenant
Declassified transmissions regarding the defense of Reach
A personal insight into the Spartan program
The Official Evacuation Order for all inhabitants of Reach.
Five sketches of cover art by 343 Industries artist, Robogabo.
HALO: THE FLOOD
Having barely escaped the battle for Reach, the crew of the Pillar of Autumn is forced to make a jump into Slipspace in hopes of evading the vast alien alliance hell-bent on wiping out humanity. But their destination brings them to an ancient mystery and an even greater struggle.
this far-flung corner of the universe floats a magnificently massive artificial ring world…a construct from a long lost race. The humans’ only hope of survival is to crash-land on its surface and take the battle against the Covenant to the ground.
But they soon discover that this enigmatic ring world is much more than it seems. Built 100,000 years ago by a civilization known as the Forerunners, this “Halo” is worshipped by the Covenant–a sacred artifact that they hope will complete their religious quest for supposed transcendence. They will stop at nothing to control it.
Engaged in a fierce ground battle, Master Chief and Cortana go deep into the Halo Construct to uncover a dark secret; this enigmatic ring world is also the universe’s most dangerous weapon. Its purpose: the destruction of all sentient life. For the Forerunners built the Halo to battle the universe’s most vicious enemy–a virtually unstoppable and suddenly reawakened force known as The Flood.
HALO: FIRST STRIKE
Rounding out Tor’s series of reissues of the original three Halo novels, this newly edited and revised edition of First Strike is a must-have for all Halo fans. Featuring author Eric Nylund at the helm, this tale bridges the events that take place in the game Halo: Combat Evolved (as novelized in The Flood) and its blockbuster follow-up, Halo 2.
After destroying the first Halo, Master Chief and Cortana attempt to voyage back home among a myriad of deadly Covenant attacks. With a battle weary squad, that includes the last of the Spartan-II survivors and the program’s creator, Dr. Catherine Halsey, First Strike delivers an action-packed space opera told against the backdrop of one of the richest and most complex Science Fiction franchises of our time.
HALO: CONTACT HARVEST
It is the year 2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But we have trespassed on holy ground–strayed into the path of an aggressive alien empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter catapults mankind into a struggle for its very existence.
But humanity is also locked in a bitter civil war known as the Insurrection. So the survival of Harvest’s citizens falls to a squad of battle-weary UNSC Marines and their inexperienced colonial militia trainees. In this unlikely group of heroes, one stands above the rest…a young Marine staff sergeant named Avery Johnson
HALO: THE GHOSTS OF ONYX
The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.
But just how many Spartans are left?
While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as “Section Three” devises a plan to buy the UNSC vital time. They’re going to need hundreds of willing soldiers, though . . . and one more Spartan to get the job done.
The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant race to claim it to change the course of the Human-Covenant War.
But this reawakened and ancient force may have plans of its own . . .
This novel is based on a mature-rated game.
Microsoft, the Microsoft Game Studios Logo, Bungie, the Bungie Logo, Halo, the Halo logo, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from owner.
The Covenant has collapsed after a long, brutal war that saw billions slaughtered on Earth and her colonies. For the first time in decades, however, peace finally seems possible. But though the fighting’s stopped, the war is far from over: it’s just gone underground. The UNSC’s feared and secretive Office of Naval Intelligence recruits Kilo-Five, a team of ODSTs, a Spartan, and a diabolical AI to accelerate the Sangheili insurrection. Meanwhile, the Arbiter, the defector turned leader of a broken Covenant, struggles to stave off civil war among his divided people.
Across the galaxy, a woman thought to have died on Reach is actually very much alive. Chief scientist Dr. Catherine Halsey broke every law in the book to create the Spartans, and now she’s broken some more to save them. Marooned with Chief Mendez and a Spartan team in a Forerunner slipspace bubble hidden in the destroyed planet Onyx, she finds that the shield world has been guarding an ancient secret – a treasure trove of Forerunner technology that will change everything for the UNSC and mankind.
As Kilo-Five joins the hunt for Halsey, humanity’s violent past begins to catch up with all of them as disgruntled colony Venezia has been biding its time to strike at Earth, and its most dangerous terrorist has an old, painful link with both Halsey and Kilo-Five that will test everyone’s loyalty to the limit.
HALO: THE COLE PROTOCOL
In the first, desperate days of the Human-Covenant War, the UNSC has enacted the Cole Protocol to safeguard Earth and its Inner Colonies from discovery by a merciless alien foe. Many are called upon to rid the universe of lingering navigation data that would reveal the location of Earth. Among them is Navy Lieutenant Jacob Keyes. Thrust back into action after being sidelined, Keyes is saddled with a top secret mission by ONI. One that will take him deep behind enemy lines, to a corner of the universe where nothing is as it seems.
Out beyond the Outer Colonies lies the planet Hesiod, a gas giant surrounded by a vast asteroid belt. As the Covenant continues to glass the human occupied planets near Hesiod, many of the survivors, helped by a stronghold of human Insurrectionists, are fleeing to the asteroid belt for refuge. They have transformed the tumbling satellites into a tenuous, yet ingenious, settlement known as the Rubble–and have come face-to-face with a Covenant settlement of Kig-Yar . . . yet somehow survived.
News of this unlikely treaty has spread to the warring sides. Luckily for the UNSC, this uneasy alliance is in the path of the Spartan Gray Team, a three-man renegade squad whose simple task is to wreak havoc from behind enemy lines in any way they see fit. But the Prophets have also sent their best—an ambitious and ruthless Elite, whose quest for nobility and rank is matched only by his brutality . . . and who will do anything to secure his Ascendancy and walk the Path.
When humanity expanded beyond the safety of Earth to new stars and horizons, they never dreamed what dangers they would encounter there. When the alien juggernaut known as the Covenant declared holy war upon the fragile human empire, millions of lives were lost—but, millions of heroes rose to the challenge. In such a far-reaching conflict, not many of the stories of these heroes, both human and alien, have a chance to become legend. This collection holds eleven stories that dive into the depths of the vast Halo universe, not only from the perspective of those who fought and died to save humanity, but also those who vowed to wipe humanity out of existence.
HALO: THE THURSDAY WAR
Halo: The Thursday War is the riveting new sequel in the New York Times bestselling Kilo-Five trilogy, based on the popular gaming franchise.
Welcome to humanity’s new war: silent, high stakes, and unseen. This is a life-or-death mission for ONI’s black-ops team, Kilo-Five, which is tasked with preventing the ruthless Elites, once the military leaders of the Covenant, from regrouping and threatening humankind again. What began as a routine dirty-tricks operation―keeping the Elites busy with their own insurrection―turns into a desperate bid to extract one member of Kilo-Five from the seething heart of an alien civil war. But troubles never come singly for Kilo-Five. Colonial terrorism is once again surfacing on one of the worlds that survived the war against the Covenant, and the man behind it is much more than just a name to Spartan-010. Meanwhile, the treasure trove of Forerunner technology recovered from the shield world of Onyx is being put to work while a kidnapped Elite plots vengeance on the humans he fears will bring his people to the brink of destruction.
HALO: MORTAL DICTATA
Wars end. But hatred, guilt, and devotion can endure beyond the grave.
With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice — and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTAN-II program. Black ops squad Kilo-Five find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with a man long dead, and a conscience that still survives in the most unlikely, undiscovered place.
100,000 years ago, the galaxy was populated by a great variety of beings.
But one species–eons beyond all others in both technology and knowledge–achieved dominance.
They ruled in peace but met opposition with quick and brutal effectiveness.
They were the Forerunners–the keepers of the Mantle, the next stage of life in the Universe’s Living Time.
And then they vanished.
This is their story.
Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried–yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners’ highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle–as shepherds and guardians of all life.
Bornstellar is marked to become a great Builder just like his father.
But this Manipular has other plans.
He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors–long-vanished superbeings of unknowable power and intent—forces his father’s hand.
Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies.
But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions–machines and strategies never before contemplated–are being called up, and fissures in Forerunner power are leading to chaos.
On a Lifeworker’s experimental planet, Bornstellar’s rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, forever changing Bornstellar’s destiny …and the fate of the entire galaxy.
This is a tale of life, death, intergalactic horror, exile, and maturity. It is a story of overwhelming change–and of human origins. For the Mantle may not lie upon the shoulders of Forerunners forever.
A long time ago, I was a living, breathing human being. I went mad. I served my enemies. They became my only friends.
Since then, I’ve traveled back and forth across this galaxy, and out to the spaces between galaxies–a greater reach than any human before me.
You have asked me to tell you about that time. Since you are the last true Reclaimer, I must obey. Are you recording? Good. Because my memory is failing rapidly. I doubt I’ll be able to finish the story.
Once, on my birth-world, a world I knew as Erde-Tyrene, and which now is called Earth, my name was Chakas…
In the wake of apparent self-destruction of the Forerunner empire, two humans–Chakas and Riser–are like flotsam washed up on very strange shores indeed.
Captured by the Master Builder, misplaced during a furious battle in space, they now find themselves on an inverted world where horizons rise into the sky, and where humans of all kinds are trapped in a perilous cycle of horror and neglect. For they have become both research animals and strategic pawns in a cosmic game whose madness knows no end–a game of ancient vengeance between the powers who seeded the galaxy with life, and the Forerunners who expect to inherit their sacred Mantle of duty to all living things.
In the company of a young girl and an old man, Chakas begins an epic journey across a lost and damaged Halo in search of a way home, an explanation for the warrior spirits rising up within, and for the Librarian’s tampering with human destiny.
This journey will take them into the Palace of Pain, the domain of a powerful and monstrous intelligence who claims to be the Last Precursor, and who now has control of both this Halo and the fate of Forerunners and Humans alike.
Called the Captive by Forerunners, and the Primordial by ancient human warriors, this intelligence has taken charge of, and retasked, the Master Builder’s cruel researches into the Flood–which it may have itself unleashed on the galaxy more than ten thousand years before.
In the last years of the Forerunner empire, chaos rules. The Flood-a horrifying shape-changing parasite-has arrived in force, aided by unexpected allies. Internal strife within the ecumene has desperately weakened Forerunner defenses.
Too little, too late, the legal rate of Juridicals is only now investigating possible crimes by the Master Builder and others. Evidence-gathering agents known collectively as Catalog have been dispatched to collect testimony from the Librarian and both Didacts: the Ur-Didact, treacherously abandoned in a Flood-infested system, and the Bornstellar Didact, who accompanies the Librarian as she preserves specimens against the dire possibility of Halo extermination.
Facing the imminent collapse of their civilization, the Librarian and the Ur-Didact reveal what they know about the relationship between the long-vanished Precursors and the Flood.
The Precursors created many technological species, including humanity and the Forerunners. But the roots of the Flood may be found in an act of enormous barbarity, carried out beyond our galaxy ten million years before…
Because of that barbarism, a greater evil looms. Only the Ur-Didact and the Librarian–husband and wife pushed into desperate conflict–hold the keys to a solution.
Facing the consequences of a mythic tragedy, one of them must now commit the greatest atrocity of all time-to prevent an insane evil from dominating the entire universe … in Greg Bear’s novel based on the bestselling video game series Halo: Silentium.
THE ART OF HALO: CREATING A VIRTUAL WORLD
When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.
- Meet the brains behind Bungie, the birthplace of Halo
- Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004
- Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team
- Learn the secrets of designing gear from the artists themselves
- Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script
- Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more
It’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
THE ART OF HALO 3
Stunning layouts of hundreds of pieces of concept art from Halo 3. Enter the creative world behind the smash hit video game.
Commentary from Bungie artists on their vision of the world of Halo.
Hardcover, square trim book to showcase the art in a classic, lasting format.
HALO ENCYCLOPEDIA: THE DEFINITIVE GUIDE TO THE HALO UNIVERSE
Halo is one of the most popular and hugely successful video game franchises in history! With this newly updated and comprehensive Halo Encyclopedia, now with sixteen pages of brand new content including Halo’s newest game, Halo: Reach, both new and pro gamers can learn everything they ever wanted to know about Master Chief and the Halo universe. Discover the origins of the Spartan program, the Halos’ place in the universe, as well as expanded universe material from novels and comic books featuring detailed information about the characters, vehicles, locations, and weapons that make up the Halo Universe. Technical renderings and hundreds of stunning images highlight the many pieces that make this universe such a vast and complex background for such wonderful stories. Everything that is Halo is now at your fingertips!
HALO: THE ESSENTIAL VISUAL GUIDE
Explore the locations, characters, creatures, vehicles, and weapons of the bestselling video game Halo® in this all-encompassing essential guide. Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game!
HALO: THE ART OF BUILDING WORLDS
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before.
Halo: The Great Journey is the ultimate gallery of the Halo universe – from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto’s breathtaking spacescapes.
In addition there is art from Halo: Legends – the anime DVD – book covers, comic pages, marketing images and more; plus an introduction from “the face of Halo,” Frank O’Connor.
A celebration of visual splendor – from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world – Halo: The Great Journey is dramatic, grandiose and utterly awesome.
AWAKENING: THE ART OF HALO 4
A glimpse at the beginning of a new trilogy in the massive global gaming franchise, featuring a stunning array of concept art, character sketches and much, much more.
Halo 4 is the next blockbuster installment in the iconic franchise that shaped entertainment history and defined a decade of gaming. Set in the aftermath of Halo 3, it marks the beginning of a new trilogy as the Master Chief confronts an ancient evil that threatens the fate of the entire universe.
Awakening: The Art of Halo 4 will give gamers an in-depth look behind the scenes at the creation of the stunning worlds of Halo 4, with commentary from the art director and game designers throughout. Concept art, character sketches, detailed environments and an additional section on the forthcoming multiplayer game make this the definitive guide to 343 Industries’ take on the Halo universe.
HALO 4: THE ESSENTIAL VISUAL GUIDE
The Master Chief returns to fight the Covenant and his new foes, the Prometheans, in his next epic quest. Created in collaboration with developers 343 Industries, Halo 4: The Essential Visual Guide celebrates the release of Halo 4, one of the biggest video game releases in recent history.
Featuring detailed, annotated artwork, Halo 4: The Essential Visual Guide fleshes out the Halo universe with a vast collection of facts from the first installment of Halo’s epic new “Reclaimer Saga.” Fans of the series will love immersing themselves in the perilous world of Halo 4 with detailed sections about the characters, factions, weapons, vehicles, equipment, armor, ships, and locations.
Halo 4: The Essential Visual Guide engrosses readers in the rich lore with in-depth profiles focusing on the roles and significance of the many things which inhabit the vast, mysterious, and dangerous Halo Universe.
HALO: THE POSTER COLLECTION
Since its inception, the award-winning Halo franchise has revolutionized gaming through its innovative design and striking visuals, melded with elaborate storylines. Now fans can collect stunning art from the franchise with this definitive poster collection, containing forty removable, frameable posters that highlight imagery from every era of the Halo series. Filled with detailed prints of fan-favorite characters, weapons, and environments, Halo: The Poster Collection is the ultimate celebration of iconic Halo art.
THE ART OF HALO 5: GUARDIANS
In Halo 5: Guardians, game developer 343 Industries continues to enthrall fans worldwide with the exploits of the legendary Spartan super soldier, the Master Chief, as well as new characters in the Halo® universe, including Agent Jameson Locke and others. This deluxe art book chronicles the creative and breathtaking art of the worlds, vehicles, and characters of Halo 5: Guardians, with exclusive details behind the creation of returning characters, such as the Arbiter and the Master Chief himself. Complete with commentary from 343 Industries, The Art of Halo 5: Guardians is the ultimate exploration of the intricate creature design and groundbreaking gameplay that define the Halo experience.
HALO: BROKEN CIRCLE
Centuries before the Human-Covenant War would rage across the galaxy, a similar conflict erupted between the Prophets and the Elites—two alien races at odds over the sacred artifacts left by the powerful Forerunners, who disappeared eons ago. Although they would eventually form a stable alliance called the Covenant, there are those on both sides who question this fateful union. From an Elite splinter group rebelling against the Covenant during the time of its founding…to a brave Prophet caught in the machinations of the new leadership…to the root of the betrayal that would ultimately shatter the Covenant many years later, this is the untold chapter of the most unexpected heroes emerging from a realm filled with shocking treachery and ceaseless wonder.
HALO: NEW BLOOD
While Spartans get all the glory, no soldier―not even the legendary Master Chief―wins a war on their own. Gunnery Sergeant Edward Buck and his team of Orbital Drop Shock Troopers (ODSTs) played a major role in saving the Earth from all-out invasion at the end of the Covenant War―acts of bravery and ingenuity that did not go unnoticed by the United Nations Space Command.
Now, after many Spartans have been killed in battle and the Master Chief is listed as MIA, the UNSC decides to create a new generation of Spartans to defend humanity from threats both outside―and within. When they come to Buck with an extraordinary proposition, he is forced to make a life-altering decision. With the Covenant War finally over, is it time for him to finally retire to the sidelines for a life he could only dream about…or is he prepared to step up and become part of the military’s new blood?
HALO: HUNTERS IN THE DARK
It is 2555, more than two years after the Master Chief went missing-in-action following a decisive conflict on Installation 00—the massive, extragalactic Forerunner construct known as the Ark—as part of the final chapter in humanity’s bloody thirty-year struggle against the overwhelming forces of the Covenant. Now, as a tenuous peace exists between the humans and the Elites, a startling scientific discovery is made…and the riddle behind its Forerunner origins could very well seal the fate of the entire galaxy within a matter of weeks. In order to unravel these dangerous secrets, a heroic, hastily formed coalition of humans and Elites must attempt to overcome their differences as they embark on a covert mission back to the Ark—an astonishing, enigmatic place beyond comprehension from which few have returned and where mortal danger awaits them all…
HALO: LAST LIGHT
An original novel set in the Halo Universe and based on the New York Times bestselling video game series!
It is 2553, and the three-decade long Covenant War that defined a generation has suddenly drawn to a close. Yet, in the remotest parts of human space, tensions remain that threaten to overflow into another full-scale conflict. Beneath the surface of the planet Gao lies a vast cavern system renowned for its therapeutic effects and rumored miraculous cures. But now Gao natives are turning up brutally murdered down there—violent acts that happen to coincide with the recent arrival of a UNSC research battalion protected by Spartan Blue Team, led by the renowned Spartan-II Fred-104.
Maverick detective Veta Lopis of the Gao Ministry of Protection is only trying to do her job as the Special Inspector assigned to catch a serial killer—one who is possibly hiding within the Spartan ranks—but she never anticipates the situation spiraling out of control into an all-out crisis. When Gao is revealed to harbor ancient Forerunner technology that could solidify the UNSC’s military supremacy for centuries to come, Insurrection loyalists within the planetary government will do anything—even align with a vicious faction of what remains of the Covenant—to ensure that never happens…